The neighbourhood has plans.

SEASON 1

Six stops. One van.

The Block after dark, from the real game
  • DoneDone
  • BuildingBuilding
  • PlannedPlanned
Jump to: You are here ↓
Stop 0Building

You are here

Groundwork

Before the first delivery.

  • DoneThe garden is built and playtested.
  • DoneThe site and field guide are live.
  • DoneThe reward vault is written and tested.
  • PlannedTake the operation through a testnet dry run.
  • PlannedBring in an external contract review.
The house, van and tomato planters under night grow lamps
Stop 1Building

Opening Night

The neighbourhood opens its doors.

  • Planned$SAUCE launches on Pons, on Robinhood Chain. The address lands here and on X at the same moment.
  • DoneThe House. The Yard. The Block. The Operation. Know your neighbourhood.
  • DoneStreet, Premium and Exotic seed packs from The Plug, with rarities to chase.
  • DoneGrow, harvest, process and sell at The Fence. Mind the heat, raids and pests. Visit The Chemist for supplies and The Boss for upgrades.
  • BuildingProvably fair pulls, with a public page to check any pull.
  • BuildingBring the reward pool on-chain. Log buybacks and burns in public.
The Block storefronts lit up after dark
Stop 3Planned

The Fence Goes Live

Your harvest. Somebody else’s problem.

  • PlannedBuy and sell seeds with other growers.
  • PlannedPut your harvest on the table.
  • PlannedThe Fence takes a cut of each deal and burns it. No questions asked.
The Fence at a stall of crates and jars on The Block
Stop 4Planned

Crews

Nobody gardens alone forever.

  • PlannedTeam up with other growers.
  • PlannedShared goals.
  • PlannedShared heat.
A group of growers meeting beside the delivery van
Stop 5Planned

Off Season

The neighbourhood never quite settles down.

  • PlannedLimited strains that leave when the season does.
  • PlannedSeasonal events on The Block.
  • PlannedThen Season 2.
Tomato plants and seed packs under a lamp after dark

More stops after Season 1